Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch

Detalles Bibliográficos
Autores principales: Castro Araya, Hazel, Esquivel Calderón, Daniela, Guadamuz Villalobos, Jairo
Formato: Online
Idioma:spa
Publicado: Universidad Nacional, Costa Rica 2022
Acceso en línea:https://www.revistas.una.ac.cr/index.php/bibliotecas/article/view/16671
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institution Universidad Nacional de Costa Rica
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author Castro Araya, Hazel
Esquivel Calderón, Daniela
Guadamuz Villalobos, Jairo
spellingShingle Castro Araya, Hazel
Esquivel Calderón, Daniela
Guadamuz Villalobos, Jairo
Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch
author_facet Castro Araya, Hazel
Esquivel Calderón, Daniela
Guadamuz Villalobos, Jairo
author_sort Castro Araya, Hazel
title Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch
title_short Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch
title_full Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch
title_fullStr Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch
title_full_unstemmed Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch
title_sort didactic strategy for the curricular integration of the library: creation of projects with arduino and scratch: didactic strategy for the curricular integration of the library: creation of projects with arduino and scratch
title_alt Estrategia didáctica para la integración curricular de la biblioteca: creación de proyectos con Arduino y Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch
Estratégia didáctica para a integração curricular da biblioteca: criação de projectos com Arduino e Scratch: Estratégia didáctica para a integração curricular da biblioteca: criação de projectos com Arduino e Scratch
publisher Universidad Nacional, Costa Rica
publishDate 2022
url https://www.revistas.una.ac.cr/index.php/bibliotecas/article/view/16671
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spelling BIBLIOTECAS166712022-02-21T21:59:50Z Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch Estrategia didáctica para la integración curricular de la biblioteca: creación de proyectos con Arduino y Scratch: Didactic Strategy for the Curricular Integration of the Library: Creation of Projects with Arduino and Scratch Estratégia didáctica para a integração curricular da biblioteca: criação de projectos com Arduino e Scratch: Estratégia didáctica para a integração curricular da biblioteca: criação de projectos com Arduino e Scratch Castro Araya, Hazel Esquivel Calderón, Daniela Guadamuz Villalobos, Jairo Educational technology Innovation Arduino Scratch Pedagogical planning Curriculum integration Makerspace Libraries Tecnología educativa Innovación Arduino Scratch Planificación pedagógica Integración curricular Makerspace Bibliotecas Tecnologia educativa Inovação Arduino Raspadinha Planeamento pedagógico Integração curricular Makerspace Bibliotecas The free software and hardware movement has socialized the technology allowing open access to it and thereby reducing the digital divide. In the classroom the opportunity has been found in these movements to boost classes and teaching and learning processes in general, however, the library has a preponderant role in such dynamization, because this space for the promotion of information can offer staff Teaching technology tools and knowledge of them for use through curriculum integration and pedagogical planning. This article shows the execution of a didactic strategy that teaches future professionals in library science to create projects for the curricular integration of their information units using Scratch software and Arduino microprocessors to support pedagogical planning. It also shows the projects that the students developed in said strategy and their opinion in the whole teaching and learning process experienced. El movimiento de software y hardware libre han socializado la tecnología permitiendo un acceso abierto a esta y reduciendo con ello la brecha digital. En el aula se ha encontrado en dichos movimientos la oportunidad para dinamizar las clases y los procesos de enseñanza y aprendizaje en general, no obstante, la biblioteca tiene un papel preponderante en dicha dinamización, pues este espacio de promoción de la información puede ofrecer al personal docente las herramientas tecnológicas y su conocimiento para su uso mediante la integración curricular y la planificación pedagógica. El presente artículo muestra la ejecución de una estrategia didáctica que le enseña a futuros profesionales en bibliotecología a crear proyectos para la integración curricular de sus unidades de información utilizando el software Scratch y los microprocesadores Arduino como apoyo a la planificación pedagógica. Muestra, además, los proyectos que el estudiantado desarrolló en dicha estrategia y la opinión de este en todo el proceso de enseñanza y aprendizaje experimentado. O movimento livre de software e hardware socializou a tecnologia, permitindo o acesso aberto a ela e reduzindo assim a fractura digital. No entanto, a biblioteca tem um papel preponderante nesta dinamização, uma vez que este espaço de promoção da informação pode oferecer ao pessoal docente as ferramentas tecnológicas e os seus conhecimentos para utilização através da integração curricular e do planeamento pedagógico. Este artigo mostra a implementação de uma estratégia didáctica que ensina os futuros profissionais da biblioteca a criar projectos para a integração curricular das suas unidades de informação utilizando software Scratch e microprocessadores Arduino para apoiar o planeamento pedagógico. Mostra também os projectos que os estudantes desenvolveram nesta estratégia e o seu feedback ao longo do processo de ensino e aprendizagem experimentado.   Universidad Nacional, Costa Rica 2022-02-02 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html https://www.revistas.una.ac.cr/index.php/bibliotecas/article/view/16671 10.15359/rb.40-1.4 Bibliotecas; Vol. 40 No. 1 (2022): Revista Bibliotecas; 1-32 Bibliotecas; Vol. 40 Núm. 1 (2022): Revista Bibliotecas; 1-32 Bibliotecas; v. 40 n. 1 (2022): Revista Bibliotecas; 1-32 1659-3286 1409-3049 spa https://www.revistas.una.ac.cr/index.php/bibliotecas/article/view/16671/24355 https://www.revistas.una.ac.cr/index.php/bibliotecas/article/view/16671/26064